![]() So maybe if a town or dungeon is entered, set the variable to whatever you want for that portion of the game. So if you wanted to handle that you'd have to set that variable frequently during a playthrough to account for a lot of save switching. Obviously the downside of this approach is it wouldn't update to the new music until the next time the variable is interacted with. Obviously if new game is selected, then the variable can be set to 0, so that would make it return to the original music the next time the game is started.Īlso will allow the next time the variable is interacted with to make it saved across all the saves, so it will reflect the most recently played save. So the music would reflect the furthest save. Then as the game progresses the variable can simply be added to at various points. And just have other if statements for each music you want, like if Title Music = 1 play the next music. So the title screen can just have an event that checks for a persistent variable like "Title Music" to be 0, if so play the default music. allows you to setup persistent switches and variables. I have a solution for some of your questions Shaz and Aloe. Continued abuse of our services will cause your IP address to be blocked indefinitely.Hmm. ![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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